Guild system
Guilds play an important role in MU. They create communities among
players and their goal is to help each other in the game. Some guilds are
also created to unite strong players. Guild rules vary depending on the
Guild Master or the rules that were set when the guild was created.
How to create a guild
Creating a guild is completely simple:
To request the creation of a guild, you must go to Lorencia (131x129)
in the city center, where the NPC "Captain of the Royal Guard Lawrence"
is located to create a guild. There are certain requirements for a guild.
To create a guild, you need to be at least level 300.
The Guild name must be at least 4 characters long.
Captain Lawrence of the Royal Guard
Guild Creation & Logo
After informing the NPC of your intention to create a Guild,
you must provide a name to the Guild and create a Guild logo. Once
a guild name and guild logo have been created, no corrections can be
made so we advise you to choose each one with extreme care.
Step 1 : Create Guild | Step 2 : Enter Name and Create Logo | Step 3 : Confirm Creation |
Guild Entry Form
Opening the command window by pressing "D" we select the Guild option and dial the Guild Master to request admission to the Guild. |
Guild
Capacity
The Guild's maximum capacity on characters (Blade Master, High Elf, Grand Master,
Fist Master, Dimension Master, Duel Master) is 40 members.
The maximum capacity of the Guild in the Dark Lord is 80 members.
Guild Formula in the Dark Lord
Guild Capacity: level / 10 + command / 10
Quick Guide to the Guild
- The guild menu is "G".
- To invite someone into the guild, type "/guild" and point
- your cursor over the challenger.
- To propose a guild duel, type "/war i/o GuildWar (the name of the Guild)"
- To propose a Battlesoccer challenge, type “/battlesoccer (the Guild name)”
- To join a Guild, type “/guild” and point your cursor over the Guild Master.
- Guild Masters can post news for Guild using @ then the message
- Guild Masters can only Disband the Guild
To cancel/disband a Guild you just created, press "G" and then "Cancel".
The cancelled Guild cannot be restored, so you must be careful when cancelling it.
If you are already a Guild member, and not a Guild Master, and you wish to leave the
Guild you are currently in, you must press the "Leave" button,
instead of the "Cancel" button.
Guild Competition
GuildWar
Command: /war or GuildWar (guildname)
The Guild Master has the ability to challenge another Guild to a war. Once the other
Guild accepts the duel, members of both Guilds can immediately attack each other.
With the Guild Duel, your items don't drop when you die. In the event that
you are challenged to a duel by the Guild Master of the other Guild,
the above screen will appear. If you don't want to engage in a duel,
you can decline the offer by pressing "cancel". While enjoying the game,
you can be challenged on several occasions to a Guild duel. In that case,
you can block requests by setting your option to "request from".
Request Off is a feature to block all incoming trade orders, party play,
and Guild duel requests. Signaling your "Request On"
command option will make Guild duel requests possible again.
Guild Allies/Enemies
Guild Alliance
Guild alliances allow Guilds to form alliances with a certain Guild which will
aid them in the fight for the dragon's castle in the Vale of Loren.
Each Guild must have a minimum of 1 and a maximum of 3 allies.
A Guild that will experience an alliance must decide who will be the primary
Guild in its alliance, as the secondary Guilds will be considered
the subordinates of the main Guild.
Determine the primary Guild for an alliance:
The secondary-Guild must be the one that is in order to apply
for an alliance with the primary Guild.
Main Guild - The Guild Master of the main Guild will be considered
the lord of the castle when the alliance takes control of the castle.
Allied Guilds - are considered Guilds or support extensions
that can help defend the castle.
The names of allied Guilds will appear in green to indicate
your allegiance to them.
Guild Hostility
Guilds can now declare hostilities towards other
Guilds. When this is allowed,
all members of the Opposition Guild will appear
as signaled by means of a
PK flag, and no penalty will be given for attacking and killing
members of the Opposition Guild.
The names of hostile Guilds will appear red on your
screen as if they were
flagged as an outlaw. Attacking and defeating hostile
members of the
Guild will not flag you as an outlaw.