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    Create Guild

    Guild system

    Guilds play an important role in MU. They create communities among

    players and their goal is to help each other in the game. Some guilds are

    also created to unite strong players. Guild rules vary depending on the

    Guild Master or the rules that were set when the guild was created.

    How to create a guild

    Creating a guild is completely simple:
    To request the creation of a guild, you must go to Lorencia (131x129)

    in the city center, where the NPC "Captain of the Royal Guard Lawrence"

    is located to create a guild. There are certain requirements for a guild.

    To create a guild, you need to be at least level 300.
    The Guild name must be at least 4 characters long.

    1.jpg

    Captain Lawrence of the Royal Guard

    Guild Creation & Logo

    After informing the NPC of your intention to create a Guild,

    you must provide a name to the Guild and create a Guild logo. Once

    a guild name and guild logo have been created, no corrections can be

    made so we advise you to choose each one with extreme care.


     

    Step 1 : Create Guild

    Step 2 : Enter Name and Create Logo

    Step 3 : Confirm Creation

    guild1.jpg

    guild2.jpg

    guild3.jpg



    Guild Entry Form
     

    guild4.jpg

    Opening the command window by pressing "D" we select the Guild option and dial the Guild Master to request admission to the Guild.



    Guild
    Capacity


    The Guild's maximum capacity on characters (Blade Master, High Elf, Grand Master,

    Fist Master, Dimension Master, Duel Master) is 40 members.
    The maximum capacity of the Guild in the Dark Lord is 80 members.

    Guild Formula in the Dark Lord
    Guild Capacity: level / 10 + command / 10

    Quick Guide to the Guild
     

    • The guild menu is "G".
    • To invite someone into the guild, type "/guild" and point
    • your cursor over the challenger.
    • To propose a guild duel, type "/war i/o GuildWar (the name of the Guild)"
    • To propose a Battlesoccer challenge, type “/battlesoccer (the Guild name)”
    • To join a Guild, type “/guild” and point your cursor over the Guild Master.
    • Guild Masters can post news for Guild using @ then the message
    • Guild Masters can only Disband the Guild

    To cancel/disband a Guild you just created, press "G" and then "Cancel".

    The cancelled Guild cannot be restored, so you must be careful when cancelling it.

    If you are already a Guild member, and not a Guild Master, and you wish to leave the

    Guild you are currently in, you must press the "Leave" button,

    instead of the "Cancel" button.



    Guild Competition

    GuildWar


    Command: /war or GuildWar (guildname)

    The Guild Master has the ability to challenge another Guild to a war. Once the other

    Guild accepts the duel, members of both Guilds can immediately attack each other.

    With the Guild Duel, your items don't drop when you die. In the event that

    you are challenged to a duel by the Guild Master of the other Guild,

    the above screen will appear. If you don't want to engage in a duel,

    you can decline the offer by pressing "cancel". While enjoying the game,

    you can be challenged on several occasions to a Guild duel. In that case,

    you can block requests by setting your option to "request from".

    Request Off is a feature to block all incoming trade orders, party play,

    and Guild duel requests. Signaling your "Request On"

    command option will make Guild duel requests possible again.


    Guild Allies/Enemies



    Guild Alliance

    Guild alliances allow Guilds to form alliances with a certain Guild which will

    aid them in the fight for the dragon's castle in the Vale of Loren.

    Each Guild must have a minimum of 1 and a maximum of 3 allies.

    A Guild that will experience an alliance must decide who will be the primary

    Guild in its alliance, as the secondary Guilds will be considered

    the subordinates of the main Guild.

    Determine the primary Guild for an alliance:

    The secondary-Guild must be the one that is in order to apply

    for an alliance with the primary Guild.



    Main Guild - The Guild Master of the main Guild will be considered

    the lord of the castle when the alliance takes control of the castle.

    Allied Guilds - are considered Guilds or support extensions

    that can help defend the castle.

    The names of allied Guilds will appear in green to indicate

    your allegiance to them.



    Guild Hostility

    Guilds can now declare hostilities towards other

    Guilds. When this is allowed,

    all members of the Opposition Guild will appear

    as signaled by means of a

    PK flag, and no penalty will be given for attacking and killing

    members of the Opposition Guild.

    The names of hostile Guilds will appear red on your

    screen as if they were

    flagged as an outlaw. Attacking and defeating hostile

    members of the

    Guild will not flag you as an outlaw.

    Posted 14-04-2025
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